There are still plenty of promising things to consider.īecause, here's the thing: it was still amazing. Or they might be partially fixed after a few updates to the beta, to adapt the menus and generally improve its Rift support. These are problems that may be solved when the consumer Rift is released, with its higher resolution display. At one point I thought there were lots of hot air balloons in the sky, but it could have been anything. Cars appear on the horizon as dots, and it's hard at first to tell whether they're heading towards or away from you. But in Euro Truck Simulator, when I'm focused intently on the vanishing point of the road in front of me, I become distracted by the gaps between the pixels of the screen. I notice the blurriness when I turn my head. In Half-Life 2, for example, where you're moving around constantly and your focus is changing, I don't notice the resolution so keenly. Worse, the particular nature of ETS means you notice the low resolution of the Rift development kit far more than in some other games. For those menus normally viewed from the cockpit of your big rig, the blurriness of the Rift makes them a little too hard to read or use comfortably. The menus, for example, are mostly in 2D and therefore require you to remove the Rift to use. That's either because their menus weren't designed for its strange aspect ratio, or because their movement depends on taking control of your character's view (think forward rolls in Mirror's Edge), and often because modders were only able to change so much of the source game to suit.Īlthough made by the official developers, in this early beta Euro Truck Simulator 2 suffers from a few of those same problems. Most of those retrofitted games, you'll discover, are poorly adapted to the Rift. If you're the owner of a Rift, but not a developer, you'll currently spend most of your time trying out tech demos and the few retrofitted games available for it. To see this content please enable targeting cookies.Īlso featured: the noise of me turning my head, because I didn't realise the microphone in my headset was recording.
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